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Craps: Complete Odds, House Edge & Strategy Guide

Craps looks chaotic because the felt is crowded. Mathematically, it is a clean two-dice game: every bet has a probability, a payout, a house edge, and a volatility profile. This guide turns the table into a map.

PASS LINEDON'T PASSCOMEDON'T COMEODDSFIELD4568910PROPS
Pass Line
1.41%
flat bet edge
Don't Pass
1.36%
12 pushes
Odds Portion
0.00%
fair payout

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Core idea

What is Craps?

Craps is a casino dice game built around whether a shooter rolls certain totals before rolling a 7.

Two dice produce 36 equally likely ordered combinations. The distribution is not flat: 7 is most common, 6 and 8 are next, and 2 and 12 are rare. Every serious craps decision starts with that distribution.

The best-known wagers are Pass Line and Don't Pass. They are low-edge flat bets that unlock odds bets after a point exists. Odds are mathematically special because the odds portion pays true odds, meaning the casino has no edge on that additional wager.

That does not make craps favorable to the player over time. The flat bet still has house edge, and larger odds bets increase short-term swings. The goal is to understand cost, not to pretend the game can be beaten by a pattern.

The flagship rule

Low house edge and low variance are different things. Pass plus max odds lowers expected cost per dollar wagered, but it also puts more money live when a 7 can end the hand.

Most common total
7Natural
Rare total
12Craps
Game flow

How Craps Works

The game alternates between a come-out roll and a point phase. The same dice distribution drives both phases.

1. Come-out roll

  • Pass Line wins on 7 or 11.
  • Pass Line loses on 2, 3, or 12.
  • 4, 5, 6, 8, 9, or 10 becomes the point.

2. Point phase

  • Pass Line wins if the point repeats before 7.
  • Don't Pass wins if 7 appears before the point.
  • Come, Don't Come, odds, Place, Buy, Lay, and proposition bets can now be added.
36 combinations

Dice Probabilities

The table is built on this distribution. Totals near 7 occur more often because more ordered dice combinations produce them.

21/36
2.78%
32/36
5.56%
43/36
8.33%
54/36
11.11%
+1
65/36
13.89%
+2
76/36
16.67%
+3
85/36
13.89%
+2
94/36
11.11%
+1
103/36
8.33%
112/36
5.56%
121/36
2.78%
Most important number

Why 7 Matters

Seven has six combinations, more than any other total. It wins immediately on the come-out for Pass Line, then becomes the seven-out threat after a point.

1+6
7Seven-Out
2+5
7Seven-Out
3+4
7Seven-Out
4+3
7Seven-Out
5+2
7Seven-Out
6+1
7Seven-Out

Six winning combinations out of 36 equals 16.67%. That frequency is why Place 6/8 are less expensive than Place 4/10, why odds payouts differ by point, and why center-table Any 7 can be expensive despite hitting more often than any other single total.

Foundation bets

Pass Line and Don't Pass

These are the two anchor wagers. They carry the lowest flat-bet house edges and unlock odds.

PASS LINEDON'T PASSCOMEDON'T COMEODDSFIELD4568910PROPS

Pass Line

Low Risk
Payout
1:1
House Edge
1.41%
Win Probability
49.29% resolved win rate

Best used as the minimum flat bet that unlocks odds. Its edge is low, but the flat portion still has negative expectation.

Don't Pass

Low Risk
Payout
1:1
House Edge
1.36%
Win Probability
47.93% win, 2.78% push

Slightly lower edge than Pass Line, but it wins when the shooter fails to make the point.

Pass Lineis the social "with the shooter" bet. Don't Pass is the mathematically slightly cheaper wrong-side version because 12 pushes under common rules. The difference is small; bankroll discipline matters more than table etiquette or superstition.
After the point

Come and Don't Come Bets

Come and Don't Come repeat the line-bet math after the initial point already exists, creating independent mini-contracts on later rolls.

PASS LINEDON'T PASSCOMEDON'T COMEODDSFIELD4568910PROPS

Come Bet

A Come bet acts like a new Pass Line bet placed after a point exists. It wins immediately on 7 or 11, loses immediately on 2, 3, or 12, and any 4, 5, 6, 8, 9, or 10 becomes that Come bet's own point. Once moved to a number, it wins if that number rolls again before 7.

Payout
1:1
House Edge
1.41%
Probability
Same math as Pass Line

A Come bet creates its own come point. Multiple Come bets increase action and variance without changing the flat-bet edge.

PASS LINEDON'T PASSCOMEDON'T COMEODDSFIELD4568910PROPS

Don't Come Bet

Don't Come mirrors Don't Pass after the point. It wins immediately on 2 or 3, pushes on 12, loses on 7 or 11, then moves behind a come point. After that, it wins if 7 arrives before the assigned number.

Payout
1:1
House Edge
1.36%
Probability
Same math as Don't Pass

It wins immediately on 2 or 3, pushes on 12, loses on 7 or 11, then wins if 7 appears before the come point.

Multiple Come bets do not improve the edge of each flat bet; they increase the amount of money exposed. The educational value is that Come bets spread Pass Line math across several point numbers.

Fair payout

Odds Bets

Odds are additional wagers behind Pass/Come or Don't Pass/Don't Come after a point exists. The odds portion pays true odds.

PASS LINEDON'T PASSCOMEDON'T COMEODDSFIELD4568910PROPS
Point 4 or 10
2:1
true odds payout
Point 5 or 9
3:2
true odds payout
Point 6 or 8
6:5
true odds payout

Why odds have 0% house edge

If a point is 4, there are 3 ways to roll 4 and 6 ways to roll 7. The true odds against making the point are 6:3, or 2:1. Paying 2:1 exactly matches the probability, so the odds portion has no mathematical edge for either side. The Pass Line bet that allowed the odds still has its normal 1.41% house edge.

Single odds

1x

Effective Pass edge on total action

0.85%

$10 Pass Line plus up to $10 odds after a point.

Double odds

2x

Effective Pass edge on total action

0.61%

$10 Pass Line plus up to $20 odds.

3x-4x-5x odds

3x on 4/10, 4x on 5/9, 5x on 6/8

Effective Pass edge on total action

0.37%

A $10 Pass Line bet allows $30, $40, or $50 odds depending on point.

10x odds

10x

Effective Pass edge on total action

0.18%

$10 Pass Line plus up to $100 odds.

100x odds

100x

Effective Pass edge on total action

0.02%

$10 Pass Line plus up to $1,000 odds. Variance becomes enormous.

Payout gap

True Odds vs Casino Odds

House edge appears when the casino pays less than the mathematically fair payout.

BetTrue OddsCasino PaysResult
Odds on point 4 or 102:12:10% edge on the odds portion
Place 6 or 86:57:61.52% house edge
Place 5 or 93:27:54.00% house edge
Place 4 or 102:19:56.67% house edge
EV math

Expected Value

Expected value is the long-run average result per bet. In casino craps, EV is negative except for the fair odds portion.

Core formula

EV = probability of win ร— win amount โˆ’ probability of loss ร— loss amount

For quick house-edge estimates, expected loss = amount wagered ร— house edge.

A $100 total of Pass Line flat action has an expected loss of $1.41.

Worked examples

  • $10 Pass Line: expected loss is about $0.14 per resolved $10 flat bet.
  • $10 odds portion: expected loss is $0 because it pays true odds.
  • $10 Field, double 2/12: expected loss is about $0.56 per one-roll wager.

For a deeper primer, read the CasinoMath guides to expected value and house edge.

One-roll wager

Field Bet Variants

The Field bet is often quoted incorrectly because layouts differ. The payout on 2 and 12 changes the house edge.

PASS LINEDON'T PASSCOMEDON'T COMEODDSFIELD4568910PROPS

Double on 2 and 12

2:1 on 2 and 12; 1:1 on 3, 4, 9, 10, 11

5.56%

Common layout. EV is -2 units per 36 rolls, so the house edge is 5.56%.

Double on 2, triple on 12

2:1 on 2; 3:1 on 12; 1:1 on other Field numbers

2.78%

Better layout. EV is -1 unit per 36 rolls, so the house edge is 2.78%.

Single on 2, double on 12

1:1 on 2; 2:1 on 12; 1:1 on other Field numbers

8.33%

Worse alternative. EV is -3 units per 36 rolls, so the house edge is 8.33%.

Beyond the line

Place, Buy, Lay, Hardways and Proposition Bets

These bets make craps feel rich, but their costs vary sharply. Use them as math examples before using them as entertainment.

Place bets

Place 6 or 8

Medium Risk
Payout
7:6
House Edge
1.52%
Win Probability
45.45% before 7

It should be made in $6 units. The casino pays 7:6 instead of the true 6:5.

Place 5 or 9

Medium Risk
Payout
7:5
House Edge
4.00%
Win Probability
40.00% before 7

The true odds are 3:2, but the table pays 7:5.

Place 4 or 10

High Risk
Payout
9:5
House Edge
6.67%
Win Probability
33.33% before 7

Often inferior to buying the 4 or 10 when commission rules are favorable.

Buy and Lay bets

Buy 4 or 10

Medium Risk
Payout
2:1 less 5% commission
House Edge
~1.67%
Win Probability
33.33% before 7

Commission rules matter. If commission is charged up front, the edge is worse.

Buy 5 or 9

Medium Risk
Payout
3:2 less 5% commission
House Edge
~2.00%
Win Probability
40.00% before 7

Can beat Place 5/9 under win-only commission rules, but table rules must be checked.

Lay 4 or 10

Medium Risk
Payout
Lay 2 to win 1 less commission
House Edge
~2.44%
Win Probability
66.67% before point

Lower hit volatility than Buy bets, but the win is smaller than the amount at risk.

Lay 5 or 9

Medium Risk
Payout
Lay 3 to win 2 less commission
House Edge
~3.23%
Win Probability
60.00% before point

Costs more than Lay 4/10 because the target number is easier to roll.

Lay 6 or 8

Medium Risk
Payout
Lay 6 to win 5 less commission
House Edge
~4.00%
Win Probability
54.55% before point

Higher cost than laying 4/10 or 5/9 because 6 and 8 appear frequently.

Hardways and proposition bets

PASS LINEDON'T PASSCOMEDON'T COMEODDSFIELD4568910PROPS

Hard 6 or 8

High Risk
Payout
9:1
House Edge
9.09%
Win Probability
10.00% before easy/7

Lower cost than Hard 4/10 but still a poor long-run wager.

Hard 4 or 10

High Risk
Payout
7:1
House Edge
11.11%
Win Probability
11.11% before easy/7

Useful as an example of why proposition-style bets are expensive.

Any 7

High Risk
Payout
4:1
House Edge
16.67%
Win Probability
6/36 one-roll win

The classic center-table trap: the most likely roll is paid far below true odds.

Any Craps

High Risk
Payout
7:1
House Edge
11.11%
Win Probability
4/36 one-roll win

Wins on 2, 3, or 12 only. High drama, high cost.

Yo 11

High Risk
Payout
15:1
House Edge
11.11%
Win Probability
2/36 one-roll win

A single-total proposition bet with a double-digit long-run cost.

Swings

Variance in Craps

Craps strategy is mostly a trade-off between expected loss and volatility. Odds lower edge per total dollar but increase live exposure.

Pass Line only

Low-medium

Flat even-money action with many multi-roll decisions.

Don't Pass only

Low-medium

Slightly lower edge than Pass Line, with a 12 push on common rules.

Pass/Come with odds

Medium-high

Lower effective edge, but larger total money at risk after points are established.

Proposition bets

High

One-roll or hardway bets create sharp swings and high expected loss.

Session planning

Bankroll Risk

A good craps plan starts with table minimums and maximum odds. The lower-edge option can still be too volatile for a small bankroll.

$100
$5 line bet with cautious odds

Twenty flat-bet units before odds. Max odds can improve the edge but also concentrates the bankroll quickly.

$1.41 per $100 of Pass Line flat action; $0 on the odds portion.

$500
$10 line bet with 1x-2x odds

Enough room for normal streaks, but multiple Come bets can turn a quiet table into $60-$100 of live exposure.

$7.05 per $500 of Pass Line flat action; odds add volatility, not house edge.

$1,000
$10-$15 line bet with selective odds

Comfortable for education-focused play, but 10x or 100x odds can still create large short-term drawdowns.

$14.10 per $1,000 of Pass Line flat action; proposition-heavy play loses much faster.

For bankroll modeling, use the Risk Lab and test conservative, medium, and high-variance exposure levels.

Practical constraints

Table Limits

Minimum bets and maximum odds rules determine whether a mathematically attractive plan is actually comfortable.

$5 minimum, double odds

A $5 Pass Line bet may allow $10 odds. The edge is much lower than flat-only play, but total exposure triples after a point.

$15 minimum, 3x-4x-5x odds

The minimum table looks expensive because point 6 or 8 can require $75 odds behind a $15 line bet.

$25 minimum, 10x odds

The math is efficient, but the bankroll requirement is serious. Low house edge does not mean low volatility.

Strategy without mythology

Advanced Strategy

Craps strategy can reduce cost and control volatility, but it cannot turn the game into a reliable profit engine or overcome negative EV.

Conservative Approach

Bets
Pass Line or Don't Pass only; small or no odds
Edge
1.36%-1.41% on flat bets
Variance
Lowest among practical craps styles

Medium Variance Approach

Bets
Pass Line plus 1x-2x odds, or one Come bet with odds
Edge
Lower effective edge, larger swings
Variance
Moderate

High Variance Approach

Bets
Pass Line plus max odds and multiple Come bets with odds
Edge
Very low effective edge on total action
Variance
High because much more money is live

Premium strategy checklist

  • Use Pass plus odds when you want right-side action with low effective edge.
  • Use Don't Pass plus odds when you prefer the slightly lower wrong-side flat edge.
  • Use multiple Come bets only when you can tolerate several numbers working at once.
  • Avoid treating Field, hardways, and proposition bets as serious long-run tools.
  • Do not rely on dice control claims; CasinoMath models craps as random dice outcomes.
  • Set a loss limit before buying in, because variance can dominate short sessions.

Use the Craps Calculator

The calculator turns these sections into numbers: selected bet, payout, probability, house edge, expected loss, risk level, comparison mode, and bankroll examples for $100, $500, and $1,000.

Launch the Craps Calculator
PASS LINEDON'T PASSCOMEDON'T COMEODDSFIELD4568910PROPS
Internal map

Related CasinoMath Resources

Craps sits alongside the other flagship CasinoMath pages, with direct links to the math tools behind this guide.

Quick answers

Craps FAQ

The most common questions about craps house edge, odds bets, proposition bets, and strategy myths.

What is the house edge in craps?

The house edge depends on the bet. Pass Line and Come are about 1.41%, Don't Pass and Don't Come are about 1.36%, the odds portion has 0% house edge, and many proposition bets run from roughly 9% to more than 16%.

What is the best bet in craps?

The best mathematical structure is a small Pass Line or Don't Pass bet followed by the maximum odds allowed. The odds portion is fair, but the flat bet still has negative expected value.

Why is 7 important?

Seven has six combinations out of 36, making it the most common two-dice total. It wins for Pass Line on the come-out roll and loses for Pass Line after a point is established.

What are odds bets?

Odds bets are wagers placed behind Pass/Come or Don't Pass/Don't Come after a point exists. They pay true odds: 2:1 on 4/10, 3:2 on 5/9, and 6:5 on 6/8.

Are proposition bets worth it?

They are usually poor mathematical bets. They can be entertaining, but their high house edge makes them unsuitable for players trying to minimize expected loss.

Can dice control beat craps?

There is no credible evidence that dice control reliably beats casino craps under normal table conditions. CasinoMath treats craps as a random dice game.

Do betting systems work?

No betting progression changes the expected value of a craps bet. Systems can change volatility and bet sizing, but they cannot remove the house edge.

Is craps better than roulette?

Played selectively, craps can be less costly than roulette. Pass/Don't Pass with odds can have a much lower effective edge than European roulette's 2.70% or American roulette's 5.26%.

What is the safest craps strategy?

A conservative approach is to make small Pass Line or Don't Pass bets, take only odds you can afford, avoid center-table proposition bets, and set a bankroll limit before playing.

What is the difference between Pass and Come?

Pass Line starts on the come-out roll. Come starts after a point already exists and then creates its own come point. Once established, Come uses the same math as Pass Line.

Responsible Gaming

This content is for educational purposes only. Gambling involves real financial risk and can be addictive. The house always has a mathematical advantageโ€”there is no guaranteed winning strategy.

Responsible Gaming Resources โ†’If you need help: ncpgambling.org (US) or GamCare (UK)